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0x2d12c876f66938aab1578690806e818c109ed02522035ac1b7ddb85b9544867a4012647161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x7d0ec845d6cf8b21ecfb17184965184d41e66eaec18558b2c7e93f9482dfa86a4012647161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x23c01b8d1df2b57d16bd08aaadbcab8991f0b13fbd3f76db5b0a658ae5595bf74012647161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x5b35cdb6af2c6b1e5d1454e75252677365240466489d1cd241945bab7ffd74684012645161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x5b35cdb6af2c6b1e5d1454e75252677365240466489d1cd241945bab7ffd74684012645161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x5b35cdb6af2c6b1e5d1454e75252677365240466489d1cd241945bab7ffd74684012645161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
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0x7fe996b8ad531117e16e0557a7ed4f941c38c49628793df97273996b701484e54012629161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x7fe996b8ad531117e16e0557a7ed4f941c38c49628793df97273996b701484e54012629161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
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0x8f0e290c0990a7f010cb011d46b779a3cc93eb60d9b1d0380d67d03e04ada9f74012448161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x8f0e290c0990a7f010cb011d46b779a3cc93eb60d9b1d0380d67d03e04ada9f74012448161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0x8f0e290c0990a7f010cb011d46b779a3cc93eb60d9b1d0380d67d03e04ada9f74012448161 days 1 hr ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
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0x0912c6c0886d782e464eb6ad1cf75af71d869f36bfb65956e385757d444016724011820161 days 2 hrs ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
0xc497aa94b16f7b829e0fd5c3be92b5cc3459d8acc77451afa5e76ae74265bd374011814161 days 2 hrs ago0x6f822a5f610a4d1731a56fb4c48d7f0035cdb9b20xc21013e6743c7e66170b463ff3a5e322760593460 Ether
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Warning: The Compiled Contract might be susceptible to ExpExponentCleanup (medium/high-severity), EventStructWrongData (very low-severity) SolidityCompiler Bugs.

Contract Source Code Verified (Exact Match)
Contract Name: DragonKingConfig
Compiler Version: v0.4.24+commit.e67f0147
Optimization Enabled: Yes
Runs (Optimiser):  200



  Contract Source Code   Find Similiar Contracts

/**
 * DragonKing game configuration contract
**/

pragma solidity ^0.4.23;


/**
 * @title Ownable
 * @dev The Ownable contract has an owner address, and provides basic authorization control
 * functions, this simplifies the implementation of "user permissions".
 */
contract Ownable {
  address public owner;


  event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);


  /**
   * @dev The Ownable constructor sets the original `owner` of the contract to the sender
   * account.
   */
  function Ownable() public {
    owner = msg.sender;
  }


  /**
   * @dev Throws if called by any account other than the owner.
   */
  modifier onlyOwner() {
    require(msg.sender == owner);
    _;
  }


  /**
   * @dev Allows the current owner to transfer control of the contract to a newOwner.
   * @param newOwner The address to transfer ownership to.
   */
  function transferOwnership(address newOwner) public onlyOwner {
    require(newOwner != address(0));
    OwnershipTransferred(owner, newOwner);
    owner = newOwner;
  }

}


contract DragonKingConfig is Ownable {

  constructor(uint8 characterFee, uint8 eruptionThresholdInHours, uint8 percentageOfCharactersToKill, uint128[] charactersCosts) public {
		fee = characterFee;
    for (uint8 i = 0; i < charactersCosts.length; i++) {
      costs.push(uint128(charactersCosts[i]) * 1 finney);
      values.push(costs[i] - costs[i] / 100 * fee);
    }
    eruptionThreshold = uint256(eruptionThresholdInHours) * 60 * 60; // convert to seconds
    percentageToKill = percentageOfCharactersToKill;
    maxCharacters = 600;
    teleportPrice = 1000000000000000000;
    protectionPrice = 1000000000000000000;
    fightFactor = 4;
  }

  /** the cost of each character type */
  uint128[] public costs;
  /** the value of each character type (cost - fee), so it's not necessary to compute it each time*/
  uint128[] public values;
  /** the fee to be paid each time an character is bought in percent*/
  uint8 fee;
  /** The maximum of characters allowed in the game */
  uint16 public maxCharacters;
  /** the amount of time that should pass since last eruption **/
  uint256 public eruptionThreshold;
  /** how many characters to kill in %, e.g. 20 will stand for 20%, should be < 100 **/
  uint8 public percentageToKill;
  /* Cooldown threshold */
  uint256 public constant CooldownThreshold = 1 days;
  /** fight factor, used to compute extra probability in fight **/
  uint8 public fightFactor;

  /** the price for teleportation*/
  uint256 public teleportPrice;
  /** the price for protection */
  uint256 public protectionPrice;

	/**
	 * sets the prices of the character types
	 * @param prices the prices in finney
	 * */
	function setPrices(uint16[] prices) external onlyOwner {
		for (uint8 i = 0; i < prices.length; i++) {
			costs[i] = uint128(prices[i]) * 1 finney;
			values[i] = costs[i] - costs[i] / 100 * fee;
		}
	}

	/**
	 * sets the eruption threshold
	 * @param _value the threshold in seconds, e.g. 24 hours = 25*60*60
	 * */
  function setEruptionThreshold(uint256 _value) external onlyOwner {
    eruptionThreshold = _value;
  }

	/**
	 * sets the fee
	 * @param _value for the fee, e.g. 3% = 3
	 * */
  function setFee(uint8 _value) external onlyOwner {
    fee = _value;
  }


	/**
	 * sets the percentage of characters to kill on eruption
	 * @param _value the percentage, e.g. 10% = 10
	 * */
  function setPercentageToKill(uint8 _value) external onlyOwner {
    percentageToKill = _value;
  }

	/**
	 * sets the maximum amount of characters allowed to be present in the game
	 * @param _value characters limit, e.g 600
	 * */
  function setMaxCharacters(uint16 _value) external onlyOwner {
    maxCharacters = _value;
  }

	/**
	 * sets the teleport price
	 * @param _value base amount of TPT to transfer on teleport, e.g 10e18
	 * */
  function setTeleportPrice(uint256 _value) external onlyOwner {
    teleportPrice = _value;
  }

	/**
	 * sets the protection price
	 * @param _value base amount of NDC to transfer on protection, e.g 10e18
	 * */
  function setProtectionPrice(uint256 _value) external onlyOwner {
    protectionPrice = _value;
  }
}

    Contract ABI  
[{"constant":true,"inputs":[],"name":"percentageToKill","outputs":[{"name":"","type":"uint8"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"protectionPrice","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint256"}],"name":"setTeleportPrice","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"CooldownThreshold","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[{"name":"","type":"uint256"}],"name":"costs","outputs":[{"name":"","type":"uint128"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"fightFactor","outputs":[{"name":"","type":"uint8"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint256"}],"name":"setEruptionThreshold","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[{"name":"","type":"uint256"}],"name":"values","outputs":[{"name":"","type":"uint128"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"teleportPrice","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"prices","type":"uint16[]"}],"name":"setPrices","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"maxCharacters","outputs":[{"name":"","type":"uint16"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":true,"inputs":[],"name":"owner","outputs":[{"name":"","type":"address"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint256"}],"name":"setProtectionPrice","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":true,"inputs":[],"name":"eruptionThreshold","outputs":[{"name":"","type":"uint256"}],"payable":false,"stateMutability":"view","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint8"}],"name":"setFee","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint8"}],"name":"setPercentageToKill","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"newOwner","type":"address"}],"name":"transferOwnership","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"constant":false,"inputs":[{"name":"_value","type":"uint16"}],"name":"setMaxCharacters","outputs":[],"payable":false,"stateMutability":"nonpayable","type":"function"},{"inputs":[{"name":"characterFee","type":"uint8"},{"name":"eruptionThresholdInHours","type":"uint8"},{"name":"percentageOfCharactersToKill","type":"uint8"},{"name":"charactersCosts","type":"uint128[]"}],"payable":false,"stateMutability":"nonpayable","type":"constructor"},{"anonymous":false,"inputs":[{"indexed":true,"name":"previousOwner","type":"address"},{"indexed":true,"name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"}]

  Contract Creation Code Switch To Opcodes View
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    Constructor Arguments (ABI-Encoded and is the last bytes of the Contract Creation Code above)
00000000000000000000000000000000000000000000000000000000000000030000000000000000000000000000000000000000000000000000000000000008000000000000000000000000000000000000000000000000000000000000000a0000000000000000000000000000000000000000000000000000000000000080000000000000000000000000000000000000000000000000000000000000001b000000000000000000000000000000000000000000000000000000000000000a00000000000000000000000000000000000000000000000000000000000000140000000000000000000000000000000000000000000000000000000000000032000000000000000000000000000000000000000000000000000000000000006400000000000000000000000000000000000000000000000000000000000001f400000000000000000000000000000000000000000000000000000000000003e8000000000000000000000000000000000000000000000000000000000000000a00000000000000000000000000000000000000000000000000000000000000140000000000000000000000000000000000000000000000000000000000000032000000000000000000000000000000000000000000000000000000000000006400000000000000000000000000000000000000000000000000000000000001f400000000000000000000000000000000000000000000000000000000000003e8000000000000000000000000000000000000000000000000000000000000006400000000000000000000000000000000000000000000000000000000000001f400000000000000000000000000000000000000000000000000000000000003e8000000000000000000000000000000000000000000000000000000000000000a00000000000000000000000000000000000000000000000000000000000000140000000000000000000000000000000000000000000000000000000000000032000000000000000000000000000000000000000000000000000000000000006400000000000000000000000000000000000000000000000000000000000001f400000000000000000000000000000000000000000000000000000000000003e8000000000000000000000000000000000000000000000000000000000000000a00000000000000000000000000000000000000000000000000000000000000140000000000000000000000000000000000000000000000000000000000000032000000000000000000000000000000000000000000000000000000000000006400000000000000000000000000000000000000000000000000000000000001f400000000000000000000000000000000000000000000000000000000000003e8

-----Encoded View---------------
32 Constructor Arguments found :
Arg [0] : 0000000000000000000000000000000000000000000000000000000000000003
Arg [1] : 0000000000000000000000000000000000000000000000000000000000000008
Arg [2] : 000000000000000000000000000000000000000000000000000000000000000a
Arg [3] : 0000000000000000000000000000000000000000000000000000000000000080
Arg [4] : 000000000000000000000000000000000000000000000000000000000000001b
Arg [5] : 000000000000000000000000000000000000000000000000000000000000000a
Arg [6] : 0000000000000000000000000000000000000000000000000000000000000014
Arg [7] : 0000000000000000000000000000000000000000000000000000000000000032
Arg [8] : 0000000000000000000000000000000000000000000000000000000000000064
Arg [9] : 00000000000000000000000000000000000000000000000000000000000001f4
Arg [10] : 00000000000000000000000000000000000000000000000000000000000003e8
Arg [11] : 000000000000000000000000000000000000000000000000000000000000000a
Arg [12] : 0000000000000000000000000000000000000000000000000000000000000014
Arg [13] : 0000000000000000000000000000000000000000000000000000000000000032
Arg [14] : 0000000000000000000000000000000000000000000000000000000000000064
Arg [15] : 00000000000000000000000000000000000000000000000000000000000001f4
Arg [16] : 00000000000000000000000000000000000000000000000000000000000003e8
Arg [17] : 0000000000000000000000000000000000000000000000000000000000000064
Arg [18] : 00000000000000000000000000000000000000000000000000000000000001f4
Arg [19] : 00000000000000000000000000000000000000000000000000000000000003e8
Arg [20] : 000000000000000000000000000000000000000000000000000000000000000a
Arg [21] : 0000000000000000000000000000000000000000000000000000000000000014
Arg [22] : 0000000000000000000000000000000000000000000000000000000000000032
Arg [23] : 0000000000000000000000000000000000000000000000000000000000000064
Arg [24] : 00000000000000000000000000000000000000000000000000000000000001f4
Arg [25] : 00000000000000000000000000000000000000000000000000000000000003e8
Arg [26] : 000000000000000000000000000000000000000000000000000000000000000a
Arg [27] : 0000000000000000000000000000000000000000000000000000000000000014
Arg [28] : 0000000000000000000000000000000000000000000000000000000000000032
Arg [29] : 0000000000000000000000000000000000000000000000000000000000000064
Arg [30] : 00000000000000000000000000000000000000000000000000000000000001f4
Arg [31] : 00000000000000000000000000000000000000000000000000000000000003e8


   Swarm Source:
bzzr://8c3cefb8b74e2a31f46545d0fb0ecadabcb893cec6cf3b893c9f7db7d8f432ed

 

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Block Age UncleNumber Difficulty GasUsed Reward